Sacrifices of the sacred glade
A mysterious tree has a request for you... Using fixed camera angles, shoot your way through strongholds defended by robots and obtain the sacrifices needed to grow the tree and its eternal thirst for power.
Game Jam Theme: Sacrifice
Developed By Christian Moncada, Shesh Gaur & Stephen Chin Using Unreal Engine 5
my contributions
Role: Game Designer, Level Designer
Designed three open-ended levels in 48 hours, each containing unique camera gimmicks
Placed dozens of cinematic fixed camera angles that guide the player through each distinct area
Placed all items in easily visible locations
Balanced enemy count, enemy placement, enemy damage/health, player damage/health, & ammo count