VR nuclear control room simulator
The Atkins Realis/CANDU Energy development team recruited four game development students, including myself, to collaborate on a VR/Desktop simulator. The intention of the simulator was to train operators to be capable of completing procedures in the control room of a nuclear power plant. The simulator is playable in VR with motion controls and on desktop with keyboard/mouse controls. Due to a non-disclosure agreement, gameplay videos and additional project details cannot be publicly shared.
Developed By Atkins Realis/CANDU Energy Using Unreal Engine 4
my contributions
Role: Game Designer, UX/UI Designer (Sep 2023-Apr 2024)
Pitched and received approval from the Atkins Realis/CANDU Energy development team for multiple VR and Desktop game mechanics
Created a narrative-based tutorial to teach the player the basics of the simulator while immersing them in a believable procedure
Designed VR and Desktop UI for players to track their current progress and next steps to complete the procedure
Conducted A/B testing with five playtesters to evaluate which VR interaction method is easiest for players with varying levels of experience to learn
Wrote a survey for playtesters to fill out after playing each build
Wrote a comprehensive report for the Atkins Realis/CANDU Energy development team providing the findings from our testing, and proposed improvements for the team to focus on after my departure from the team
Designed VR and Desktop navigational assistance UI (quest markers) to help players locate their next tasks
Designed accessibility features for players in VR to support left-handed and right-handed players