VR nuclear control room simulator

The Atkins Realis/CANDU Energy development team recruited four game development students, including myself, to collaborate on a VR/Desktop simulator. The intention of the simulator was to train operators to be capable of completing procedures in the control room of a nuclear power plant. The simulator is playable in VR with motion controls and on desktop with keyboard/mouse controls. Due to a non-disclosure agreement, gameplay videos and additional project details cannot be publicly shared.

Developed By Atkins Realis/CANDU Energy Using Unreal Engine 4

my contributions

  • Role: Game Designer, UX/UI Designer (Sep 2023-Apr 2024)

  • Pitched and received approval from the Atkins Realis/CANDU Energy development team for multiple VR and Desktop game mechanics

  • Created a narrative-based tutorial to teach the player the basics of the simulator while immersing them in a believable procedure

  • Designed VR and Desktop UI for players to track their current progress and next steps to complete the procedure

  • Conducted A/B testing with five playtesters to evaluate which VR interaction method is easiest for players with varying levels of experience to learn

  • Wrote a survey for playtesters to fill out after playing each build

  • Wrote a comprehensive report for the Atkins Realis/CANDU Energy development team providing the findings from our testing, and proposed improvements for the team to focus on after my departure from the team

  • Designed VR and Desktop navigational assistance UI (quest markers) to help players locate their next tasks

  • Designed accessibility features for players in VR to support left-handed and right-handed players

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